ROLVE
Entry for the Game-Like Jam 7: Rogue-Like
Controls:
* BACKSPACE toggle the buttons menu;
* WASD and arrow keys - Move
* Z - Run
* TAB - Open Goals Menu
* Enter - Travel over map
* Q / E - Change active skill
* SHIFT - Cast skill (may need to input direction afterwards)
* SPACEBAR - EVOLVE
Items:
* Left side (green): Increase the atribute /Right side (red): Decrease it

Tips that I should but forgot to put in the game:
* The game has a "turn" based system. After you move/attack/cast spell, the enemies will also move/attack.
*If you are in a new map, with everything hidden, try to move by just TAPPING the arrow keys/WASD, not holding them. This way it will be harder for enemies to surprise kill you.
* Bosses are unfair! Avoid them at all costs if you are not in the final/third form!
* Remember to put your passive skill as your active skill.
* The best way to farm experience is by eating GOOD FOOD (the ones highlighted in green in your Goals menu);
*The maps generate new items/food/enemies when you visit them. So going back and forth in the FIRST 2 MAPS are the safest way to get items/food/weak enemies.
Knowing Bugs:
* Game unbalanced: Bosses being much stronger than ideal, making almost impossible playthroughs;
* Sprites offset: Some monsters have their visuals slight ahead of the actual player position;
*No transitions: The game has no transition between maps, menus or when you die, sorry;
* No way to continue: A lot of times when you die, the game just freeze;
* No ending: The game has a broken ending. After beating the 5 bosses and destroying the buildings, the game will crash;
Update 00:36: Build fix
| Updated | 15 hours ago |
| Published | 3 days ago |
| Status | In development |
| Platforms | HTML5 |
| Author | Kechia |
| Genre | Adventure, Action |
| Made with | Godot |
| Tags | Monsters, Roguelike, Singleplayer |




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